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General ALL classes guide lvl 1-40!!! *Incomplete*

General ALL classes guide lvl 1-40!!! *Incomplete*

Greeting everybody. I have been looking toward every skill and characters, leveling every classes +/- level 30. As many knows, I experienced alot of PvP in the arena doing over 400 battles amongst all my characters and experienced an overall victory of above 90%, including the times I forgot to enter the arena. I also lead most of the boss hunting teams and never once have we been defeated by a boss. I do not assume that I am a professional nor that my guides are perfect. However, they seem to work quite fine to enjoy any aspect of the game. I have combined my past MMO experiences with this one in order to complete the information needed to how the classes should work in the future, altho I haven't verfied the final levels of this guide. It is in-depth and will contain detail and explanation of my suggestions on how to build your character so that you may be able to understand the mechanism and make a full use of its capabilities. Here's the table of content.

1 - An introduction to the important system for characters Stats via PvE and PvP. This will cover all 4 characters at the same time, as it doesn't need as much as information as the in-depth guides.

2 - A full guide for Warrior class type, lvl 1-40, including 3 builds (Aiming toward Protector, Berserker, Fighter.)

3 - A full guide for Knight class, lvl 1-40, including 2 builds (Aiming toward Marksman & Sniper). I will give multiple comments through the guide as of PvP and PvE, as the character is most likely to be able to do both. Then again, I will guide you toward your second class, so that you may choose the path that suits you the best.

4 - A full guide for Priest class, lvl 1-40, including 2 builds (Light[PvE] & Dark[PvP]). Priests are very hard to choose to build as they have many good and useful skills depending on the situation. I will explain multiple branches and you may decide which one you prefer.

5 - A full guide for Mage class, level 1-40, including 3 builds (Fire, Wind & Ice) with a few varieties. Mage class is the one that differ the most from a PvP build to a PvE build, which is why I will do a separate guide for such. Mages have alot of good skills so you may experience them yourself.


I am aware of the needs of many toward such questions, as multiple users already contacted me in-game asking on advices to how they should allocate stats & skill points. I will make each guide in a new post following this thread. I am truly sorry for the double posting, but the length is limited. I shall set the introduction within this post, and create *reversed* spots for the guides that I will set up as soon as possible.

Introduction

Welcome to the first part of my guide! Here I will explain the few basics of every classes within their stats points along with a class description. Please note that the further guides will have references to this introduction.

Warrior: Adept at dealing a huge amount of Physical damage while standing against the sharpest blades. They are gifted of "Plate" armor which gives them a tremendous amount of defense to protect them from "Physical" attacks. They may also be qualified as assassins or barbarians, wielding multiple weapons or strong weapon.

Class specific: One-handed sword, One-handed claws, Shield, Two-handed sword, Two-Handed Polearm, Plate armor, Mail armor, Cloth armor.

STR: +2 attack per point.
AGI: +0.04% critical, +0.04% Evasion, +2 defense per point.
STA: +12 HP per point.
INT: +13 SP per point.
SPI: Boost HP regen (Amount uncomfirmed).

What's important with a warrior, is that "Agility" is NOT as good as one may think. The main statistics of this class are STR and STA. A warrior is the only class that benefit of a +2 attack bonus by boosting any of their stat, meaning that they may reach higher normal-hit DPS than any other class. The main importance is to keep your STR & STA statistics high, AGI moderate, INT low, and no point should be allocated into SPI.

For PvP, warriors should keep their stats (No equipment) to a schedule this way:
STR: 100
AGI: 60
STA: 100
INT: 40
SPI: Base (This is your Starting SPI)
Further details in the following guide.

Knight: They are agile fighters that are adept at using long-range weapon. They are capable of dealing both high physical and magical damage making them excellent all-around characters. Perfect hunters, they may be able to take onto any prey while being able to hit on the enemy's weakpoint no matter who he might be.

Class-Specific: Rifle, Bow, Crossbow, Mail armor, Cloth armor.

STR: +1 ATK per point.
AGI: +1 ATK, +0.04% Crit, +0.04% dodge, +2 defense per point.
STA: +12 HP per point.
INT: +13 SP, +0.02% Spell Critical rate per point.
SPI: Raise HP/SP regen (per 20 seconds tick) every point.

As a Knight, you have to remember that "STR" is very useless for a long time, since it's only a weaker version of agility. At higher levels, you may pump some into STR in order to get more DPS, but then again you would end up losing the other bonuses of Agility. Please note that if you are going Marksman your stats will be different than for sniper, drastically.

Marksman
STR: Base
AGI: 100
STA: 75
INT: 65
SPI: Base

Sniper
STR: Base
AGI: 115
STA: 83
INT: 42
SPI: Base

Please note that Snipers will be more oriented toward High Physical Damage, and will be more effective against Cloth users (The last Sniper Skill at lvl 60 will give high damage + reduce priest healing effects) while Marksman will attempt to pierce through even the toughest armor that a warrior may wear(repetitive spellcasting). These builds should work both for PvE and PvP. However, you may lower by 10% the amount of STA and INT for a PvE Marksman, whillist lowereing by 15% the STA of a PvE Sniper. It is a MUST to use Mail and not Cloth, as warriors and/or melee monsters will completely destroy you otherwise.

Priest:These mystic casters, whom even the males loves to wear robes, are adept at manipuling the light or engulfing it with the darkness within. They are able of powers of healing and ressurection, while inflicting heavy shadow damage upon their enemy. They are full spellcasters.

Class-Specific: Wand, Relic(Books), Cloth armor.

STR: +1 ATK per point.
AGI: +0.04% Dodge, +2 defense per point.
STA: +12 HP per point.
INT: +13 SP, +0.02% Spell Critical per point.
SPI: +1 ATK, Raise SP/HP regenation per tick every point.

The most important thing to remember as a priest are his SPI BASED SKILLS. First, he has Spirit changed, which at level 5, will give you 1 point of intelligence by 4 points of SPI you have. *Affected by gear bonus aswell*. There are also other skills that increase healing/holy effects based on SPI. SPI will be more important if you are based PvE, and less important if you are based PvP. The stats listed will NOT count the bonus intel from SPI (via the wisdom skill)

[Light]
STR: base
AGI: base
STA: 63
INT: 92
SPI: 115

[Shadow]
STR: base
AGI: base
STA: 75
INT: 105
SPI: 90

Please note that for PvE as you level you WILL definately need a party, so your SP will be oriented more likely toward healing. If you are to go Light, while fighting "Elite" monsters your only physical power will be your wand attack, thus making SPI very useful. You may also enjoy a fast SP regen in-between battles so that you may keep on healing for an extended period of time without resting. INT is also very important for Boss fights, so that you may have SP to last for the whole of the battle. STA being more important for PvP, even if you can heal, because if you are fighting someone with a VERY HIGH DPS and low HP, you may find yourself stuck into healing for every attacked caused, which having more STA may help you simply last long enough so that your offensive skills may take him down.

Mage: Deadly Arcane Spellcasters, they have mastered the elements to do their bidding. From the freezing ice to the burning flame, they flow with the wind to take down what stands against them. They are powerful but fragile spellcaster that are adept at crushing the hardest steel.

Class-Specific: Wand, Relic(books), Cloth armor.

STR: +1 ATK per point.
AGI: +0.04% dodge, +2 defense per point.
STA: +12 HP per point.
INT: +1 ATK, +0.02% Critical, +13 SP per point.
SPI: Bonus HP/SP regen every 20 second tick every point.

Here we have the most important, and by FAR, INT. INT will increase your damage, your criticals, your abilities to cast many more spells (and if you run out of SP, you are pretty much dead.) aswell as being able to brag to your friends for having such an high Intellect! (don't really do that xP) The secondary Stat for a mage is STA, since they cover no healing effects. Considering how HP and SP potions shares the same cooldown, it is wise to make sure that you have both high HP and SP to prevent the lack of one-another. Fire mages are better PvE, Ice mages would aim more for PvP, while Wind mages would go for hybrid.

PvP oriented...
STR: base
AGI: base
STA: 120
INT: 150
SPI: base

PvE oriented...
STR: base
AGI: base
STA: 80
INT: 140
SPI: 60

Please note that for PvE it is good to have some SPI, so that you may not always be dragging and waiting 2 minutes in-between fights for your SP/HP food to take effects. It also helps you conserve money by using less of those. Considering how a necessity for high levels is to have PARTY, you will be less likely to need STA in PvE, whilist INT will remain as important. It is best for a Mage to take down enemies as quickly as possible, as their outburst of damage is limited on their SP.

This is the end of the introduction. Note that all numbers here are approximative and will be explained in further details in the each-class guides down below. I hope this helps and that you may all enjoy your characters better! Have fun!

SeXy Guildmaster,
-Fire

[ Last edited by Rhysto3 at 12-16-2008 09:18 PM ]
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"No rest, no mercy, no matter what."

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My warrior guide shall go here. Will be done on december 16th.
"No rest, no mercy, no matter what."

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My Knight guide shall go here. Will be done on december 17th.
"No rest, no mercy, no matter what."

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My priest guide shall go here. Will be done on december 19th.
"No rest, no mercy, no matter what."

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The final guide, the Mage guide, will be completed by December 22th.

Sorry for all the current empty posts, but I am just typing too much in a single post! There should be no limit of 10000 characters >.<
"No rest, no mercy, no matter what."

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Added to digest
I am nature, you are art, let us see how we can compare.

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Congratz baby it's great, I even learned a few thing. <3

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I think u dont need to worry about 3 builds for Warrior and Mage now.
'cause these 2 will cost u a lot of time.
secondly, those builds are closely related to different base skill points and u need to have 30 used base skill points before u choose ur direction.

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Thanks

Very good guide .. and tips ;)

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the intro is good, but when will you place the complete guides here?

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Nice guide, but the mage part is completely unreliable. Going Spi on mage is a wrong idea. Consider a high level mage. Even at 80 spi, the mage only restores 170 sp/20sec = 1020 sp/2min, whilst you can eat fruit to restore 2000 sp/2min which could be made for free from npc chefs instead of purchase. Instead, use 80 spi = approsimately 40 Sta or Int which help you survive longer in battle and deal more dam. You need nearly 6000 so to do good work in killing boss without wasting money to buy good SP potions.
Legend Spammer

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nice introduction i'm newbie on this game and this is very interesting but i have a little probleme , i don't arrive to find your differents guides , specially mage guide , thx for advance and congratulation

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Nice general guide, but you should put somewhere that your numbers are just generalizations and don't need to be followed to the T. Also each class has a main attribute and a secondary attribute and the rest are mostly useless except for a liitle bit. (ex. Warrior uses Strength as main and agility as alternate (Stamina is for all classes) puts a few points in INT because warriors dont use hardly any sp and none for spirit because its useless)

Hope that helps with your already great guide.
A forum is only as good as its members.

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i think Fire has already quit AB? along with Cain etc. Which leads to my signature >_>

I.E is example Ex is NOT

You are free to experiment with the stats yourself.

its called a guide not a rule for a purpose. its a GOD DAMN GUIDELINE

INT is needed for warriors due to pvp purposes such as spamming FS for DPS

No one understands jopoil at all <--- thats a rule

[ Last edited by ongfuen at 1-29-2009 04:01 AM ]

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ok well i think he pretty much quit, i havent seen him active ingame or the forums for the past month and a half or so
:[
This is going to remain an unfinished guide

Jaxon- Hermit Priest [on vacation]
PigerTaws- Protector [currently playing]

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