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[Suggestion] Suggestion Zone

I didnt have time to read all the suggestion here... But i have somei'd like to suggest. Forgive me if someone had already told them.

1- A Marriage system
2- A way to let the sex transformation permanent
3- Bead Fairy's WEIRD SET BACK! Hhehehe Cuz beads can be a bit weird too, hehe:bfshy

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Reply 73# himsati's post

won - either enemies died or are too far away


"If Guild A sends "super-duper powerful character level 250+" and he just comes in and one hits all the camping members of Guild B... does their timer just go away immediately, or do they have like 1 - 2 minutes to get back to pillar or revive before the timer goes away? "

immediately


"Does it have to be one of the original campers or anyone from the Guild can take up the timer for their guild"

I wasn't thinking about it so far but imo every guild member should be able to keep timer working

sorry for short answers but after i have written this post first time (it was kinda long :F) and tried to send it it vanished
and i have no strenght to write it again xD

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Chat Blacklisting

I want to suggest a upgrade to the blacklisting function for Zu Online...

Recently, a really "Happy" player was spamming messages in Faction/Yell/World. Not the usual emoticon spam or flaming spam. This player was spamming the fact that he is extremely "happy" and was harassing all other players regardless of who they were. And after a while, people started to complain and told him to stop. However, he did not and decided to take this further by spamming other players with whispers... even people who were chatting in Faction for other reasons.
Some people decided it was time to blacklist this spammer and thus ending his whisper assault, however, his faction spam continued.... and got even worse as he started to threaten to 'KOS' people because he claims he has a main that will kill all, and also a brother who will help him... he even brought the name of a large guild out to try to scare people.

My point here is that blacklisting will block any whispers from a player, but will not block faction, or world... meaning that the verbal abuses can still reach you. It would be good if Zu's blacklist function could block the blacklisted player from all chat channels in your game. Thus making it less annoying for people who want to ignore them.

I know there is the function to turn off any of the chatting channels, but that is not the solution. It is unfair that because of one spammer that you need to stop communication of two or three channels.

Alternatively, Zu really needs to get a Mute function for GM's or if there's already one, more GM's need to be online more often... Or alternatively employ 'Officers' in the game to mute spammers that constantly spam without regard for other player's enjoyment of the game.

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The warehouse

I'm suggesting that a main warehouse to be set up for an account..meaning here..beside our normal warehouse currently,the 5 char in the same account able to access the main warehouse so that the bound item from all the 5 char in the same account can be destributed evently...making the all the bound items are useable..better for those who have complete 5 clans in the same accounts..all the bound item now can be used evently by the char in the account...for example is the mode they used in Cabal online(permission to use) allowed all the chars in the same account to use same warehouse that allows sharing..this make some item not to be wasted...TY

Keep up he Good work Zu:bfsmile

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ok. i got some more suggestions
listen up!!! :

-maybe there shud be added some senior tmaps that give us pet chests or RCs and aces or maybe modify the existing tmaps to have some chances of getting more kinds of chests from them
-honor traded for silver not just for exp
-make some event for easter!!!
-maybe give rewards to the players who reach 1 year of gameplay like me

thats all for now.....hope u like it and also hope some of them to see in game

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Disenchanting Furnaces

I would like to make a suggestion on Disenchanting Furnaces...
Currently you receive a random number of stones or CS based on the level of the item and the rank you've refined up to.  However, you now only receive 1 silk no matter the level or rank.  Granted, the number of silks that the DF's used to give out was kind of high (I could get 15 silks from a Level 6 piece of gear refined to rank 3 or 4)...

I suggest that Disenchanting Furnaces give a number of silks equal to:
Level of Gear plus (Rank divided by 2, round up).  A level 6 piece of gear at rank 5 would receive 6 + 3 = 9 silks.  A Level 8 gear at rank 9 would receive 8 + 5 = 13 silks.

As an alternative, have the Disenchanting furnace provide silks in the same method it provides Cursed Stones, which allows you to get one or two silks at the level you put in plus some lesser silks to help rebuild the level silks you need.

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My suggestion is about dc while events and specially on MS/GMS.
I rarely get DC, but many of my friends get dc while event's time and you feel kinda dissapointed to do MS/GMS for 10-14 mins and get dc within the last 5 mins. So my suggestion is... While the 15 mins of MS every mob have to give a bigger amount of exp.. an example: I get 2k on MS and I am lvl 180 so I will get around 1 mil exp.. 1000000exp/2000kills=The exp of each mob you kill.
I believe that my suggestion will help players not loosing the whole event :bfsmile

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Quote:
Original posted by 230608 at 4-22-2009 11:07 AM
you feel kinda dissapointed to do MS/GMS for 10-14 mins and get dc within the last 5 mins
i think many might not know about this..

See scenario below:
You and party have shared killing of 2k mobs within 10-14mins
On the 11th/12th/... 14th min, you dced...

Indirectly, it seems that you didnt completed the event and didnt yield 2k+ kills on that event and therefore lost of exp for uncompleted quest.


My comments:
:ss)  Actually, the exp can be still paid out. Just do not relog and re-enter for the invite for joining event.
If you didnt, system somehow still records your qty on the mobs you and party have killed.
:nod You will still earn the exp based on the mobs you killed 1st 10-14 mins until the point you dced..

Exp is paid out few secs after event ended, so only do relogging after exp paid out for the event, say maybe logging  on the 16/17th min after or watever.



But, if you dced 1st few min, i,e. 4th min, and only killed 500 mobs.
- 500 is the count it last recorded.
- Not the qty that your party completed with 2k+ kills after 15 mins.

What i meant is that you will be rewarded with the exp based on 500mobs killed.
So, its' suggested to relog asap, so you can kill more for the remaining 10mins+ or so for possible 1k mobs than 500mobs.


Try this:
Check your exp % before joining the event.           i.e 81.38%
Assuming it will pay out 100k exp for completed contest per 2kmobs kills   and assumming that adds ~2% to exp %.
After relog, it might show 83%+ by the time.


:nod

[ Last edited by lei2 at 4-23-2009 01:39 AM ]

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Reply 83# lei2's post

I never noticed that, I guess you're right. I will try check it out lol. Thanks for the information:bfkiss

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Quote:
Original posted by lei2 at 4-23-2009 12:38 AM
So in short what you are saying is:

If you get disconnected during an event, and you wait until AFTER the event ends to log back in and join the event, you will get the experience that you earned up until the point you were disconnected.  So if you disconnect near the end, just wait until after the event is over before logging back in.

Correct?

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Reply 85# himsati's post

Yea, i guess is that what he said,,, But i tryed it and didn't work:mmsweat  Maybe coz i logged off on my own? I don't know. Make things more clear to us lei :bfpity

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what he meant was, if you get dc'ed during msc, a box will appear and say's discconected blah blah blah, do not click on the disconnect tab, wait around 2-3 mins or so before pressing it then log back in, usually, people dc with 1 min left before msc ends, im not sure if this is applicable if you get dc'ed lets say with 5 or more minutes left

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Quoting Himsati:
If you get disconnected during an event, and you wait until AFTER the event ends to log back in and join the event, you will get the experience that you earned up until the point you were disconnected.  So if you disconnect near the end, just wait until after the event is over before logging back in.

>>> Correct..

Quoting 230608:
But i tryed it and didn't work, Maybe coz i logged off on my own?

>>> You mean you did the below?
[Esc] > [System] > Logout/Logoff > then ZU application close?
I didnt did the disconnecting on purpose, i m kicked off by the lag, it usually ends up with msg like
"Too many blah blah blah"

haha...   just ALT-F4 to close ZU instead of logging out next time or disconnect your internet service to try that, heheh  =p

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Here is a new event that could be done for the holidays.  pick any holiday and go with it.

Create 4 new pets all unique
1 could be a flying shark
2 a very large mean looking wolf
3 a ferocious giant lion
4 a gentle and elegant unicorn

hows that!  then u could have ppl draw from puppet master from the fortune caskets and if they get 10 or more tokens that look the same they have a chance to enter a special map that would require them to have a party like bh.  and they would have to travel a long ways thru some unique scenery and then try to claim their prize if they can defeat the boss creature.

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good idea rknight

here is my suggestion for the server lagg:
the server laggs too much due to overpopulation or even the massive pvp. in order to stop this, maybe u shud a new server that can be accessed with the same acct. e.g. u can play with ur main char in both the servers. the 1 server shud be the normal we have now, and the second server shud be a pvp server where ppl could pvp each other without making too much lagg and since most high lvls only do pvp, the server would be les laggier than it is now. thank u

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